.. so I wrote a bot for the Facebook game Forces of War.

The game is created by Uken Games and all of their text-based browser MMO games (Forces of War, Age of Legends, Villains, etc.) build on the same engine, share the same code base, etc. so this script will work on those as well with minor modifications.

I’ve decided to release a “lite” version of my bot right now, it contains:

  • Collect bot (automatically collects money when available)
  • Battle (PvP) bot (automatically performs battles for you when above X stamina)
  • Heal bot (automatically heals you when below X health)
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I recently started looking into this game briefly. Since this game still seems rather popular I figured I might write something about it. The game engine is divided into several DLL-files, it makes it easy to find out how stuff works, even for a reverse-engineering newb.

I’m using PointBlank Thailand (since I live there), there are versions for many different regions, but the engine is the same.

This tutorial will show you how to find the Direct3D9 Device pointer, and using it to create a PointBlank D3D hack which you can put wallhack and chams into.

Hopefully this will give You a greater understanding for reverse-engineering and gamehacking. :)

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Working as of 2013-05-20

You can download the entire WarZ hack project here or check it out over at my BitBucket. Project is written in C++ using Visual Studio 2010.
The only thing I have not included is text rendering. I did not want to publicize the font library I’m using, so you will have to find an alternative if you need it :)
I apologize beforehand for the mixed notation. Some parts are documented, other parts.. not so much.

Features box ESP for players & zombies, text ESP for them and items, shows you item name, weight, ammunition etc. (hopefully) easy-to-read source code instructing you on how to create a WarZ hack.

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Cleaning up a hacked WordPress

April 23, 2013 by Johan — Leave a comment

Recently I received a few spam emails in the “LinkedIn” campaign and analyzed them, they led to multiple hacked Wordpress sites. Here’s a brief analysis of the malware uploaded to the site and the damage they caused the site-owner.

As well as a brief introduction to Wordpress security, what can be done to protect your Wordpress-based websites.

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Very straight-forward Cheat Engine tutorial for hacking Facebook games; how to hack in Candy Crush Saga using Cheat Engine.

I go through how to use Cheat Engine to gain Unlimited Moves in the game, how to attach Cheat Engine to your web browsers Flash process.

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Back from vacation in Hua Hin

April 6, 2013 by Johan — Leave a comment

Here comes a few random photos from my vacation in Hua Hin, a beach town/city in the south of Thailand, not very far from Bangkok.

It’s a rather expensive town compared to other places in Thailand, accommodation was about double compared to what we would expect in Jomtien for example. Same with food.. Either way, nice beaches!

A tip for anyone travelling to Hua Hin; a bit outside there’s a place named Cha-am, it’s not so many foreigners there more thai people and cheaper prices.

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Learn how to make a BattleKnight bot that can attack, quest, do everything for you. This is part 2 of the tutorial-series.

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This will be a long article, the topic is creating a bot for playing browser games while you sleep, a friend asked me specifically for a BattleKnight bot which would play the game while he is in school or sleeping.

This type of games (browser games) are generally impossible to make a hack/cheat for. If you see any BattleKnight hack or BattleKnight cheat online, or another method that claim to give you gold or rubies it is surely fake and/or a virus, trojan or keylogger. Beware of such attempts to compromise your computer.

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Implementation of GetModuleHandle to get from PEB in memory instead of calling Windows API. Purpose is to get module handle without WinAPI.

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Here is a .h file with definitions for some undocumented NT internals, structs, etc.
For more information you should check out http://undocumented.ntinternals.net/

These structures become useful when you are using undocumented NT functions instead of the Windows API.

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